Manage four roles
The Tall White plans, the Mantis chooses the timing and form, the Small Grey carries it out, and the Oversoul guides the opening of memory.
09 · PRACTICAL MODULE
KSIM v52 is not a short questionnaire. It is a full-scale campaign game in which you guide four contact roles, ten different contact subjects, and a mission cycle made up of 21 decisions.
The original 15.4 MB game engine with 197 files and all visual assets has been restored. The reduced React prototype is no longer used as the main version.
BEFORE YOU BEGIN
Each being sees the same case through a different function. Consider the person's state, the boundary of the soul contract, the contact form, and later integration together. If a choice creates overload, the game does not erase it—the consequence carries into the next mission.
The full game opens in the same tab and fills the screen. Use the browser's Back button to return to the website.

MODULE STRUCTURE
The game trains systematic decision-making within this project's soul-contract and contact model; it neither predicts actual contact nor replaces the user's authority.
The Tall White plans, the Mantis chooses the timing and form, the Small Grey carries it out, and the Oversoul guides the opening of memory.
Every mission progresses from goal, timing, and contact form to scan, fear packet, memory, and integration.
Contact subjects differ in health, fear, awareness, worldview, and soul-contract objectives.
Overload in expert mode reduces readiness and creates recovery missions; the campaign does not end with one correct answer.